Download Zelda Style Game Unity
John Bura is one of the 10 highest grossing Udemy instructors, selling over 10-million dollars of courses collectively. John Bura has been programming games since 1997, teaching since 2002, and is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, Android, HTML5, ad-games, and more. Mammoth Interactive even recently sold a game to Nickelodeon!
John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day, John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. Course Outline. Let's Make Some Games.
Download Blender and Unity3D. Gameplay!. T01.
Introduction to Unity. 1.1 Introduction (3:13).
1.2 Unity Editor (13:20). 1.3 Moving a Cube (12:03). 1.4 Materials (8:54). 1.5 Lights (6:15). 1.6 Particle System (6:20). 1.7 Applying Physics (4:58). 1.8 Asset Store (3:11).
T02. Introduction to Coding. 2.1 Introduction (2:08). 2.2 Variables (16:59). 2.3 Methods (16:19). 2.4 If Blocks (7:40).
2.5 Loops (12:45). T03. Introduction to Inputs. 3.1 Introduction (1:58).
3.2 Key Presses (13:35). 3.3 Moving a Player (11:03). 3.4 Jumping (10:58).
3.5 Moving Forward (7:18). 3.6 Cycling Cameras (14:07).
T04. Introduction to Prefabs.
4.1 Introduction (1:49). 4.2 Introduction to Prefabs (16:51). 4.3 Random Angles (9:15). 4.4 Explosion Effect (13:12).
4.5 Adding explosion effects (10:07). 01G. Player Movement. g1.1 Creating a Project (2:23). g1.2 Designing the Player (11:33).
g1.3 Moving the Player (10:22). g1.4 Key Input (4:59). g1.5 Activating Physics (7:03). g1.6 Jumping (5:23). g1.7 Double Jump Block (8:22). g1.8 Velocity (6:11).
g1.9 Velocity Optimizations (4:09). g1.10 Looking Around (10:18). 02G. Weapons. g2.1 Designing a Sword (7:23). g2.2 Swinging the Sword (8:11).
g2.3 Moving the Sword Back (7:56). g2.4 Retreating the Sword (5:34). g2.5 Designing a bomb (3:09). g2.6 Bomb Script (2:49).
g2.7 Exploding the bomb (10:24). g2.8 Throwing Bombs (12:09). g2.9 Bow (14:08). g2.10 Swapping Weapons (1:38). 03G. Enemies.
g3.1 Simple Enemies (17:03). g3.2 Strong Enemy (6:40). g3.3 Hit Area (1:58). g3.4 Patrolling Logic (9:47).
g3.5 Shooting Enemy (8:24). g3.6 Enemy Bullet (6:44). g3.7 Damaging the Player (12:45). 04G. Camera and User Interface. g4.1 Camera (8:36). g4.2 Game Interface (21:31).
g4.3 Health Bar (8:17). g4.4 Main Menu (9:49). 05G.
Terrains. g5.1 Terrain Basics (10:48). g5.2 Painting the Terrain (11:59). g5.3 Trees and Grass (10:55). g5.4 Water (6:24). g5.5 Flares and Camera Effects (8:15).
06G. Level Design. g6.1 Level Terrain (12:36). g6.2 Dungeon Entrance (9:11).
g6.3 Teleporting (12:57). g6.4 Dungeon (11:30).
g6.5 Adding Shooting Enemies to the Dungeon (8:35). g6.6 Adding Remaining Enemies (2:42). g6.7 Remaining Enemies (3:07). Introduction to Blender. Introduction to Blender (24:39).
07K. Course Outline. Let's Make Some Games.
Download Blender and Unity3D. Gameplay!. T01. Introduction to Unity. 1.1 Introduction (3:13). 1.2 Unity Editor (13:20).
1.3 Moving a Cube (12:03). 1.4 Materials (8:54). 1.5 Lights (6:15). 1.6 Particle System (6:20). 1.7 Applying Physics (4:58).

1.8 Asset Store (3:11). T02. Introduction to Coding. 2.1 Introduction (2:08).

2.2 Variables (16:59). 2.3 Methods (16:19). 2.4 If Blocks (7:40).
2.5 Loops (12:45). T03. Introduction to Inputs. 3.1 Introduction (1:58). 3.2 Key Presses (13:35). 3.3 Moving a Player (11:03). 3.4 Jumping (10:58).
3.5 Moving Forward (7:18). 3.6 Cycling Cameras (14:07). T04. Introduction to Prefabs. 4.1 Introduction (1:49). 4.2 Introduction to Prefabs (16:51). 4.3 Random Angles (9:15).
4.4 Explosion Effect (13:12). 4.5 Adding explosion effects (10:07). 01G. Player Movement. g1.1 Creating a Project (2:23).
g1.2 Designing the Player (11:33). g1.3 Moving the Player (10:22).
g1.4 Key Input (4:59). g1.5 Activating Physics (7:03). g1.6 Jumping (5:23). g1.7 Double Jump Block (8:22). g1.8 Velocity (6:11).
g1.9 Velocity Optimizations (4:09). g1.10 Looking Around (10:18). 02G. Weapons.
g2.1 Designing a Sword (7:23). g2.2 Swinging the Sword (8:11). g2.3 Moving the Sword Back (7:56). g2.4 Retreating the Sword (5:34). g2.5 Designing a bomb (3:09). g2.6 Bomb Script (2:49).
g2.7 Exploding the bomb (10:24). g2.8 Throwing Bombs (12:09). g2.9 Bow (14:08). g2.10 Swapping Weapons (1:38). 03G. Enemies. g3.1 Simple Enemies (17:03).
g3.2 Strong Enemy (6:40). g3.3 Hit Area (1:58). g3.4 Patrolling Logic (9:47). g3.5 Shooting Enemy (8:24). g3.6 Enemy Bullet (6:44). g3.7 Damaging the Player (12:45). 04G.
Camera and User Interface. g4.1 Camera (8:36). g4.2 Game Interface (21:31). g4.3 Health Bar (8:17). g4.4 Main Menu (9:49).
05G. Terrains. g5.1 Terrain Basics (10:48). g5.2 Painting the Terrain (11:59). g5.3 Trees and Grass (10:55). g5.4 Water (6:24).
Unity Zelda Github
g5.5 Flares and Camera Effects (8:15). 06G. Level Design. g6.1 Level Terrain (12:36). g6.2 Dungeon Entrance (9:11). g6.3 Teleporting (12:57). g6.4 Dungeon (11:30).
Original Zelda Game Download
g6.5 Adding Shooting Enemies to the Dungeon (8:35). g6.6 Adding Remaining Enemies (2:42). g6.7 Remaining Enemies (3:07). Introduction to Blender.
Download Zelda Style Game Unity Games
Introduction to Blender (24:39). 07K.
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